... I've got my eye on a new motion system that was just released. It's bulky and they recommend a 220V x 30A circuit to drive it.
Definitely overkill, but my wife has approved of it as soon as we get a larger home with dedicated space for it.
LOL and we thought audio was $$$ !
Mark, as usual, you leave me dumbfounded when I see the level of detail and thought that goes into that sim rig. A work of art, for sure. Bravo
And wow, that motion system is exactly what would fit in the deep bay in my garage (it's a nose-to-tail bay, 2 cars deep), as there is already a 220/30A feed there from when the wife had a kiln for ceramics.
At around $25 to $30K, cheaper to own/operate than the WRX I currently use for track events.
But man, they are worse than Porsche with all the expensive options.
Still, that is now on the bucket list.
Wow, I bet that seat mover helps. Thats what was bothering me i think. I didnt even know that those exist for the home.I'm running a Valve Index and run VR exclusively for my simming.
It took me a week of driving 20-30 minutes a day to get my VR legs and get over the nausea.
However since I got the seat mover for my rig, I've noticed that people with no VR experience are not having any issues with nausea.
The motion makes a huge difference in making your brain think that you are moving so there is no disconnect.
Wow, I bet that seat mover helps. Thats what was bothering me i think. I didnt even know that those exist for the home.
How does that integrate with VR? I guess the game must have data that the mover uses. Is it pretty accurate? Does it simulate bumps too, like when your tires run over the curbs? That must be amazing.
Which game(s) do you use for vr driving? I've only used Project Cars and it made me really sick. I've got a seat and wheel, and that seat mover intrigues me. If it took care of most of the sickness that would be a game changer.
Have a link for the seat mover device you use? Is the whole thing easily movable, because id need to move it out of the way for roomscale on other games.
Got some questions. Is there a good wireless setup yet for the Valve Index, or are you still using wired? I've read the wireless is still buggy. Did you own the original HTC Vive like mine? How does the new Valve compare? Also wondering what you think of the headphones that come with the Index. My Vive came with the same type of headphone on the headset but they didn't sound that great. I went with some Sennheisers hooked up to my sound card for better sound.
Wow, you should be professionally engineering that stuff for a commercial company! If there was a bigger market for this stuff you could start your own company.
What I am wondering about, how does all that hardware get a signal of information on what to do? Is all of that already coded into the simulator/games? I know it works for the vibration on my steering wheel, but the data is there for all of the other equipment you have like the butt kicker and the seat mover?
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