Since this thread is also becoming something of an acoustics course as a side effect, here is something way cool.
To really visualize what happens to waves in an enclosed area, please play around with the ripple tank applet linked here: http://www.falstad.com/ripple/
Select Dipole source, then chose to see the 3D view. Play with clearing waves and slowing the sim speed down to clearly see what happens to the sound after it leaves the speaker. Let it run for few seconds to see the kind of ‘ringing’ that can be induced by reflections.
Move the two source objects (using the mouse) into a typical corner placement and see what that does.
To really visualize what happens to waves in an enclosed area, please play around with the ripple tank applet linked here: http://www.falstad.com/ripple/
Select Dipole source, then chose to see the 3D view. Play with clearing waves and slowing the sim speed down to clearly see what happens to the sound after it leaves the speaker. Let it run for few seconds to see the kind of ‘ringing’ that can be induced by reflections.
Move the two source objects (using the mouse) into a typical corner placement and see what that does.